Disney Speedstorm

Currently working on this game as Technical Artist improving the work pipeline of several teams in the studio: Environment, Characters, Animation, Vehicles and Level Design. By creating and improving 3DSMax and in-house tools and shaders.

Asphalt 9

Currently working on this game as Technical Artist improving the work pipeline of several teams in the studio: Environment, Characters, Animation, Vehicles and Level Design. By creating and improving 3DSMax and in-house tools.

Beetle Racing Club

🏆”Best Design” of #AXESJAM🏆 Another game jam game made in 48h. The theme of the jam was “Unnecessarily Complicated”. My team was composed of another programmer, two artists and one designer. The idea behind the game was to make the input overly complicated by isolating each of the controls and assigning them to a different…

No sueltes mi mano

🏆Best narrative game of Spain Game Devs Jam III🏆 “No sueltes mi mano” is a simple physics puzzle game about love and compromise. It can be played in the browser here.

Extreme Car Driving Simulator

I worked on this game In Axes in Motion for almost 3 years. It is an open-world racing simulator game with +500 Million downloads on Android, also available on iOS. In this project, I worked as a generalist game developer focused on Unity3D: – Gameplay– Optimization– Graphics and VFX– Tools– Physics– Services

Spark

Game made for Brackeys Game Jam #2, with the theme “Love is blind”. In order to play you have to move the camera (Drag Right Click) to look around, the only way of interacting with your surroundings its via your gaze 😉 “A glance at a bar, those eyes, a spark between you two that…

Virtual Rhythm

I’ve been working on this project with Cronista for around six months as a side project. Virtual Rhythm is a VR game about a monkey’s birthday party where you play loads of rhythm-based minigames, enjoying the music in a tropical paradise. With Virtual Rhythm we aim to develop a Video Game that uses rhythm and…

Wild Destinies

Wild Destinies is the final degree project I made at ESNE. The game is a slow-paced platformer with puzzles. We were a group of nine developers: three designers, three artists and three programmers. We aimed to have a complete level by the end of the year and, although we had to cut some features, we…

Proelium

Proelium is a submission for the Ludum Dare 41, and it was made in under 72 hours.I made it along with the two friends I made Kairos with. For this project though, we decided to make the game under the name of “Cronista”. The game of the jam was to mix two different genres together. With…

Kairos

Kairos is a game I made with two friends for the Meta Game Jam, hosted in itch.io. Kairos finished in the top 5, from 115 entries. We had two weeks to develop a game that fitted the “meta” theme. In the end, we came up with the idea of a Greek emperor, who would win…

IT WASN’T A LOVE STORY

It wasn’t a Love Story was the game I made in the second group project at CGL. The prerequisite of the game was that it had to be an experimental game and that it followed the theme: the Three Wise Monkeys. With this premise, we came out with the idea of making an investigation game…

WARENA

WARENA is an augmented reality project I worked on in Cologne Game Lab, during my Erasmus scholarship. WARENA is a strategy game, for two players in which each player has to control three units that can change their stats during the game, and try to destroy the three enemy units. The game is played using…