Blog

  • My small detour to 3D printing

    My small detour to 3D printing

    Dump post about how I’m spending my time learning about 3D printing, making cool projects, and taking advantage of my 3D modelling abilities

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  • Getting into Technical Art

    Getting into Technical Art

    Tech art is a versatile role in the gaming industry, focused on building tools and improving workflows for art teams. Key skills include scripting (preferably Python), shader knowledge, and procedural modeling. Soft skills are crucial for effective communication among teams. The post provides practical advice for entry-level candidates pursuing this career.

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  • SevillaJam – coin machine

    SevillaJam – coin machine

    This weekend I met with some old and new friends to make a game. So, in that rainy weekend that clashed with the Spanish national day, we joined with other 70ish game-jammers to do what actually fuels us all year round. The theme of the jam was “Credit”. After discarding some ideas about movies credits…

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  • Malagajam 18 – Bernochyl

    Malagajam 18 – Bernochyl

    Last week I made the trip to Malaga once again to participate in the Malagajam summer edition. My team and I already had some ideas on how we wanted to approach the jam this time. We loved an alternative control game from the previous edition: https://culoextremo.itch.io/caja, and we wanted to try experimenting and doing some…

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  • Pointillism material

    Pointillism material

    Material breakout in Blender3D

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