Disney Speedstorm

Currently working on this game as Technical Artist improving the work pipeline of several teams in the studio: Environment, Characters, Animation, Vehicles and Level Design. By creating and improving 3DSMax and in-house tools and shaders.

Asphalt 9

Currently working on this game as Technical Artist improving the work pipeline of several teams in the studio: Environment, Characters, Animation, Vehicles and Level Design. By creating and improving 3DSMax and in-house tools.

Extreme Car Driving Simulator

I worked on this game In Axes in Motion for almost 3 years. It is an open-world racing simulator game with +500 Million downloads on Android, also available on iOS. In this project, I worked as a generalist game developer focused on Unity3D: – Gameplay– Optimization– Graphics and VFX– Tools– Physics– Services

Virtual Rhythm

I’ve been working on this project with Cronista for around six months as a side project. Virtual Rhythm is a VR game about a monkey’s birthday party where you play loads of rhythm-based minigames, enjoying the music in a tropical paradise. With Virtual Rhythm we aim to develop a Video Game that uses rhythm and…

Getting into Technical Art

Tech art is a versatile role in the gaming industry, focused on building tools and improving workflows for art teams. Key skills include scripting (preferably Python), shader knowledge, and procedural modeling. Soft skills are crucial for effective communication among teams. The post provides practical advice for entry-level candidates pursuing this career.

SevillaJam – coin machine

This weekend I met with some old and new friends to make a game. So, in that rainy weekend that clashed with the Spanish national day, we joined with other 70ish game-jammers to do what actually fuels us all year round. The theme of the jam was “Credit”. After discarding some ideas about movies credits…

Malagajam 18 – Bernochyl

Last week I made the trip to Malaga once again to participate in the Malagajam summer edition. My team and I already had some ideas on how we wanted to approach the jam this time. We loved an alternative control game from the previous edition: https://culoextremo.itch.io/caja, and we wanted to try experimenting and doing some…

Beetle Racing Club

🏆”Best Design” of #AXESJAM🏆 Another game jam game made in 48h. The theme of the jam was “Unnecessarily Complicated”. My team was composed of another programmer, two artists and one designer. The idea behind the game was to make the input overly complicated by isolating each of the controls and assigning them to a different…

Dueling Roots II

🏆”Best Game” of #MJW15🏆 This is a local multiplayer fighting game in which you will have to write words that contains the root word given. You will damage your opponent each time you write words successfully and with each word-strike.

No sueltes mi mano

🏆Best narrative game of Spain Game Devs Jam III🏆 “No sueltes mi mano” is a simple physics puzzle game about love and compromise. It can be played in the browser here.

D&D Map Sketcher

I started this project in my free time during the 2020 quarantine. After a month or so of development and testing, I started to post about it in social media, and immediately got a huge response, with hundreds of thousands interactions on Twitter and Reddit. D&D Map Sketcher is available for free in itch.io. Seeing…

Spark

Game made for Brackeys Game Jam #2, with the theme “Love is blind”. In order to play you have to move the camera (Drag Right Click) to look around, the only way of interacting with your surroundings its via your gaze 😉 “A glance at a bar, those eyes, a spark between you two that…