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Disney Speedstorm
Currently working on this game as Technical Artist improving the work pipeline of several teams in the studio: Environment, Characters, Animation, Vehicles and Level Design. By creating and improving 3DSMax and in-house tools and shaders.
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Extreme Car Driving Simulator
I worked on this game In Axes in Motion for almost 3 years. It is an open-world racing simulator game with +500 Million downloads on Android, also available on iOS. In this project, I worked as a generalist game developer focused on Unity3D: – Gameplay– Optimization– Graphics and VFX– Tools– Physics– Services
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Virtual Rhythm
I’ve been working on this project with Cronista for around six months as a side project. Virtual Rhythm is a VR game about a monkey’s birthday party where you play loads of rhythm-based minigames, enjoying the music in a tropical paradise. With Virtual Rhythm we aim to develop a Video Game that uses rhythm and…
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Proelium
Proelium is a submission for the Ludum Dare 41, and it was made in under 72 hours.I made it along with the two friends I made Kairos with. For this project though, we decided to make the game under the name of “Cronista”. The game of the jam was to mix two different genres together. With…
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Game Maker Class
I gave a Game Maker 2 class to first and second-year students from my university. As by that time I had almost four years of experience with the engine and even some months of professional experience, I decided to share my knowledge among the wannabe programmers that wished to attend. The class was imparted in Spanish, as…
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WARENA
WARENA is an augmented reality project I worked on in Cologne Game Lab, during my Erasmus scholarship. WARENA is a strategy game, for two players in which each player has to control three units that can change their stats during the game, and try to destroy the three enemy units. The game is played using…
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Temple of Ages
As the final project of my first year in ESNE, I made with my group Temple of Ages, a dungeon-crawler 2D game, programmed in Game Maker Studio. The idea for Temple of ages was to make a dungeon crawler with procedural-generated levels and rooms. Heavily inspired in “The Binding of Isaac”, but focusing on melee…
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Mad Tribes
This is a board game I did as a group project for a design subject in the first year of my degree. Mad Tribes is a strategy and unit-management game with a combat system based in flanking the enemy units with your units. The game featured effect card mechanics as well. Here a link to the instructions…