AI Racing is a study prototype that aims to create a reliable racing AI, capable of running on any race track. It uses a 3-layer feed-forward neural network. The network is provided with initial training values and gets better each time it crashes. It receives the distance from the walls to the car from three…
Wild Destinies
Wild Destinies is the final degree project I made at ESNE. The game is a slow-paced platformer with puzzles. We were a group of nine developers: three designers, three artists and three programmers. We aimed to have a complete level by the end of the year and, although we had to cut some features, we…
Proelium
Proelium is a submission for the Ludum Dare 41, and it was made in under 72 hours.I made it along with the two friends I made Kairos with. For this project though, we decided to make the game under the name of “Cronista”. The game of the jam was to mix two different genres together. With…
Game Maker Class
I gave a Game Maker 2 class to first and second-year students from my university. As by that time I had almost four years of experience with the engine and even some months of professional experience, I decided to share my knowledge among the wannabe programmers that wished to attend. The class was imparted in Spanish, as…
IT WASN’T A LOVE STORY
It wasn’t a Love Story was the game I made in the second group project at CGL. The prerequisite of the game was that it had to be an experimental game and that it followed the theme: the Three Wise Monkeys. With this premise, we came out with the idea of making an investigation game…
WARENA
WARENA is an augmented reality project I worked on in Cologne Game Lab, during my Erasmus scholarship. WARENA is a strategy game, for two players in which each player has to control three units that can change their stats during the game, and try to destroy the three enemy units. The game is played using…
Temple of Ages
As the final project of my first year in ESNE, I made with my group Temple of Ages, a dungeon-crawler 2D game, programmed in Game Maker Studio. The idea for Temple of ages was to make a dungeon crawler with procedural-generated levels and rooms. Heavily inspired in “The Binding of Isaac”, but focusing on melee…
Mad Tribes
This is a board game I did as a group project for a design subject in the first year of my degree. Mad Tribes is a strategy and unit-management game with a combat system based in flanking the enemy units with your units. The game featured effect card mechanics as well. Here a link to the instructions…