This weekend I met with some old and new friends to make a game. So, in that rainy weekend that clashed with the Spanish national day, we joined with other 70ish game-jammers to do what actually fuels us all year round. The theme of the jam was “Credit”. After discarding some ideas about movies credits…
Tag: game
Malagajam 18 – Bernochyl
Last week I made the trip to Malaga once again to participate in the Malagajam summer edition. My team and I already had some ideas on how we wanted to approach the jam this time. We loved an alternative control game from the previous edition: https://culoextremo.itch.io/caja, and we wanted to try experimenting and doing some…
Disney Speedstorm
Currently working on this game as Technical Artist improving the work pipeline of several teams in the studio: Environment, Characters, Animation, Vehicles and Level Design. By creating and improving 3DSMax and in-house tools and shaders.
Asphalt Legends
Currently working on this game as Technical Artist.
Beetle Racing Club
🏆”Best Design” of #AXESJAM🏆 Another game jam game made in 48h. The theme of the jam was “Unnecessarily Complicated”. My team was composed of another programmer, two artists and one designer. The idea behind the game was to make the input overly complicated by isolating each of the controls and assigning them to a different…
No sueltes mi mano
🏆Best narrative game of Spain Game Devs Jam III🏆 “No sueltes mi mano” is a simple physics puzzle game about love and compromise. It can be played in the browser here.
Extreme Car Driving Simulator
I worked on this game In Axes in Motion for almost 3 years. It is an open-world racing simulator game with +500 Million downloads on Android, also available on iOS. In this project, I worked as a generalist game developer focused on Unity3D: – Gameplay– Optimization– Graphics and VFX– Tools– Physics– Services
Virtual Rhythm
I’ve been working on this project with Cronista for around six months as a side project. Virtual Rhythm is a VR game about a monkey’s birthday party where you play loads of rhythm-based minigames, enjoying the music in a tropical paradise. With Virtual Rhythm we aim to develop a Video Game that uses rhythm and…
Wild Destinies
Wild Destinies is the final degree project I made at ESNE. The game is a slow-paced platformer with puzzles. We were a group of nine developers: three designers, three artists and three programmers. We aimed to have a complete level by the end of the year and, although we had to cut some features, we…
Proelium
Proelium is a submission for the Ludum Dare 41, and it was made in under 72 hours.I made it along with the two friends I made Kairos with. For this project though, we decided to make the game under the name of “Cronista”. The game of the jam was to mix two different genres together. With…