This weekend I met with some old and new friends to make a game. So, in that rainy weekend that clashed with the Spanish national day, we joined with other 70ish game-jammers to do what actually fuels us all year round. The theme of the jam was “Credit”. After discarding some ideas about movies credits…
Tag: indie
Dueling Roots II
🏆”Best Game” of #MJW15🏆 This is a local multiplayer fighting game in which you will have to write words that contains the root word given. You will damage your opponent each time you write words successfully and with each word-strike.
No sueltes mi mano
🏆Best narrative game of Spain Game Devs Jam III🏆 “No sueltes mi mano” is a simple physics puzzle game about love and compromise. It can be played in the browser here.
Virtual Rhythm
I’ve been working on this project with Cronista for around six months as a side project. Virtual Rhythm is a VR game about a monkey’s birthday party where you play loads of rhythm-based minigames, enjoying the music in a tropical paradise. With Virtual Rhythm we aim to develop a Video Game that uses rhythm and…
AI Racing
AI Racing is a study prototype that aims to create a reliable racing AI, capable of running on any race track. It uses a 3-layer feed-forward neural network. The network is provided with initial training values and gets better each time it crashes. It receives the distance from the walls to the car from three…
Wild Destinies
Wild Destinies is the final degree project I made at ESNE. The game is a slow-paced platformer with puzzles. We were a group of nine developers: three designers, three artists and three programmers. We aimed to have a complete level by the end of the year and, although we had to cut some features, we…
Proelium
Proelium is a submission for the Ludum Dare 41, and it was made in under 72 hours.I made it along with the two friends I made Kairos with. For this project though, we decided to make the game under the name of “Cronista”. The game of the jam was to mix two different genres together. With…
IT WASN’T A LOVE STORY
It wasn’t a Love Story was the game I made in the second group project at CGL. The prerequisite of the game was that it had to be an experimental game and that it followed the theme: the Three Wise Monkeys. With this premise, we came out with the idea of making an investigation game…
WARENA
WARENA is an augmented reality project I worked on in Cologne Game Lab, during my Erasmus scholarship. WARENA is a strategy game, for two players in which each player has to control three units that can change their stats during the game, and try to destroy the three enemy units. The game is played using…