During my last year at ESNE, I attended a course in “use of the Fab Lab and 3D printing“. The course took 10h of theory and practice in ESNE’s Fab Lab. Diploma. View this post on Instagram #fablab #esne A post shared by Daniel Fernández (@dani_fm_96) on Apr 24, 2018 at 5:13am PDT
Category: Skills
MaxScript
I have made several 3Ds Max tools, written in MaxScript. You can have a look at them at my GitHub repository. Here is a demo of one of my first tools:
Video and Audio Editing
I have worked in dozens of video and audio editing projects. From teasers and trailers of my games to shorts I made for film related subjects in the university. I have used video editing tools like Sony Vegas (2010-13) and Adobe Premiere Pro, and Audacity for audio editing. The majority of my videos were made…
Engines
During my degree, I have used multiple engines, technologies and libraries. These are the engines which I have more experience and I feel more confident with.
Languajes
These are the programming languages I have more experience with. Please, check my GitHub repository for examples of some of my most recent projects.
Project management
I have worked in several university projects as producer (or project manager). And in some others as lead programmer. My tasks as project manager were the distribution of the tasks among the group components and time managing. I have used Trello and Hack’n’Plan as Scrum tools for to manage tasks and deadlines of the components…
Free-hand Drawing
Drawing has always been easy for me, but I only enjoy doing it from time to time. However, I have never actually practised it for a long time. I have worked with different techniques, but I think what I most enjoy (and what I am actually good at it) is copying from natural using charcoal.
Adobe Illustrator
I have more than one year of experience making mostly cartoon style images. You can have a look at some of my work here.
Adobe Photoshop
I have worked in several types of Photoshop projects during my degree: Image edition Digital painting Graphic design Asset correction (for game engine) Here you can see some examples of these