AI Racing

AI Racing is a study prototype that aims to create a reliable racing AI, capable of running on any circuit. It uses a 3-layer feed-forward neural network. The network is provided with an initial training and gets better each time it crashes. It receives the distance from the walls to the car by three ray…

Wild Destinies

Wild Destinies is the final degree project I made at ESNE. The game is a slow-paced platformer with puzzles. We were a group of nine developers: three designers, three artists and three programmers. We aimed to have a complete level by the end of the year and, although we had to cut some features, we…

MaxScript

I have made several 3Ds Max tools, written in MaxScript. You can have a look at them at my GitHub repository. Here is a demo of one of my first tools:

Proelium

Proelium is a submission for the Ludum Dare 41, and it was made in under 72 hours.I made it along with the two friends I made Kairos with. For this project though, we decided to make the game under the name of “Cronista”. The game of the jam was to mix two different genres together. With…

Game Maker Class

I gave a Game Maker 2 class to first and second-year students from my university. As by that time I had almost four years of experience with the engine and even some months of professional experience, I decided to share my knowledge among the wannabe programmers that wished to attend. The class was imparted in Spanish, as…

Kairos

Kairos is a game I made with two friends for the Meta Game Jam, hosted in itch.io. Kairos finished in the top 5, from 115 entries. We had two weeks to develop a game that fitted the “meta” theme. In the end, we came up with the idea of a Greek emperor, who would win…

IT WASN’T A LOVE STORY

It wasn’t a Love Story was the game I made in the second group project at CGL. The prerequisite of the game was that it had to be an experimental game and that it followed the theme: the Three Wise Monkeys. With this premise, we came out with the idea of making an investigation game…

Video and Audio Editing

I have worked in dozens of video and audio editing projects. From teasers and trailers of my games to shorts I made for film related subjects in the university. I have used video editing tools like Sony Vegas (2010-13) and Adobe Premiere Pro, and Audacity for audio editing. The majority of my videos were made…

Engines

During my degree, I have used multiple engines, technologies and libraries. These are the engines which I have more experience and I feel more confident with.

Languajes

These are the programming languages I have more experience with. Please, check my GitHub repository for examples of some of my most recent projects.