As the final project of my first year in ESNE, I made with my group Temple of Ages, a dungeon-crawler 2D game, programmed in Game Maker Studio.
The idea for Temple of ages was to make a dungeon crawler with procedural-generated levels and rooms. Heavily inspired in “The Binding of Isaac”, but focusing on melee attack mechanics.
The story, as the theme of the game was required to be about prehistory, was about a child from an ancient South American tribe who is selected as a sacrifice and gets enclosed in a pyramid.
When the deadline met, we got the core mechanics working and a pre-designed first level. We did not get time to make the procedural algorithms for the level and room creation, though.