AI Racing

AI Racing is a study prototype that aims to create a reliable racing AI, capable of running on any circuit. It uses a 3-layer feed-forward neural network. The network is provided with an initial training and gets better each time it crashes. It receives the distance from the walls to the car by three ray…

Wild Destinies

Wild Destinies is the final degree project I made at ESNE. The game is a slow-paced platformer with puzzles. We were a group of nine developers: three designers, three artists and three programmers. We aimed to have a complete level by the end of the year and, although we had to cut some features, we…

IT WASN’T A LOVE STORY

It wasn’t a Love Story was the game I made in the second group project at CGL. The prerequisite of the game was that it had to be an experimental game and that it followed the theme: the Three Wise Monkeys. With this premise, we came out with the idea of making an investigation game…

Engines

During my degree, I have used multiple engines, technologies and libraries. These are the engines which I have more experience and I feel more confident with.

WARENA

WARENA is an augmented reality project I worked on in Cologne Game Lab, during my Erasmus scholarship. WARENA is a strategy game, for two players in which each player has to control three units that can change their stats during the game, and try to destroy the three enemy units. The game is played using…